Actions
Importing GeoTiff into Blender¶
Install BlenderGIS plugin in Blender¶
https://github.com/domlysz/BlenderGIS
Create the blender file¶
- Open a new blender file, delete the cube and save it.
- Then File -> Import -> Georeferenced Raster
- Mode: on plane
- Set CRS as appropriate (IGN files are always RGF93/Lambert-93 (EPSG:2154)
- Select GeoTiff and import
- Verify that the texture image path is relative (in rastTest -> Source) see https://docs.blender.org/manual/en/dev/data_system/files/relative_paths.html
- Enable Shadeless mode Material -> Shading -> Shadeless
- Save again
Updated by Christophe Reymann over 6 years ago · 1 revisions