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Importing GeoTiff into Blender

Install BlenderGIS plugin in Blender

https://github.com/domlysz/BlenderGIS

Create the blender file

  • Open a new blender file, delete the cube and save it.
  • Then File -> Import -> Georeferenced Raster
  • Mode: on plane
  • Set CRS as appropriate (IGN files are always RGF93/Lambert-93 (EPSG:2154)
  • Select GeoTiff and import
  • Verify that the texture image path is relative (in rastTest -> Source) see https://docs.blender.org/manual/en/dev/data_system/files/relative_paths.html
  • Enable Shadeless mode Material -> Shading -> Shadeless
  • Save again

Updated by Christophe Reymann over 6 years ago · 1 revisions