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Jules Waldhart, 2016-05-30 16:24
more about enums
Coding Rules¶
Table of Contents
- Table of contents
- Coding Rules
An unordered list of stuff we would like devs to follow
Naming¶
Classes, attributes, variables¶
- ClassesAreCamelCase with first letter capital, also are all types (typedef, enum, struct,...)
- methodsAreCamelCase with first letter lowercase
- _attributeStartWithUnderscore and is camelcase
- localVariable or local_variable, first letter lowercase
- avoid calling
a=function(1.0,6,false,true)
, declare local variables with descriptive name for the parameters:a=function(step_size,iteration_nb,enable_XYZ,multi_thread)
Enums¶
Put enums in an existing namespace or class, and/or create a struct and put it inside. That struct can also contain methods to convert to/from string and other types.
struct RobotType{ enum Value {Robot, Human, Object}; std::string toString(Value v); ... }
Unimplemented stuff¶
- not implemented functions: put an
assert(false);
in it, it will abort in debug mode, and do nothing in release. (instead of a print or whatever, which is totally unclear) - but mainly, avoid to commit unimplemented functions.
Updated by Jules Waldhart over 8 years ago · 7 revisions