Project

General

Profile

CodingRules » History » Revision 4

Revision 3 (Jules Waldhart, 2016-05-30 16:10) → Revision 4/7 (Jules Waldhart, 2016-05-30 16:24)

h1. Coding Rules 

 *Table of Contents* 

 {{toc}} 

 An unordered list of stuff we would like devs to follow 

 h2. h3. Naming 

 h3. Classes, attributes, variables 

 * ClassesAreCamelCase with first letter capital, also are all types (typedef, enum, struct,...) 
 * methodsAreCamelCase with first letter lowercase 
 * _attributeStartWithUnderscore and is camelcase 
 * localVariable or local_variable, first letter lowercase 
 * avoid calling @a=function(1.0,6,false,true)@, declare local variables with descriptive name for the parameters: @a=function(step_size,iteration_nb,enable_XYZ,multi_thread)@ 

 h3. Enums 

 Put 
 * put enums in an existing namespace namespaces or class, and/or *create a struct and put it inside*. That struct can also contain methods to convert to/from string and other types. in classes. 

 <pre> 
 struct RobotType{ 
    enum Value {Robot, Human, Object}; 
    std::string toString(Value v); 
    ... 
 } 
 </pre> 

 h2. h3. Unimplemented stuff 

 * not implemented functions: put an @assert(false);@ in it, it will abort in debug mode, and do nothing in release. (instead of a print or whatever, which is totally unclear) 
 * but mainly, avoid to commit unimplemented functions.